﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain.FPS
{
    public interface IGamerController : IBaseComponent, IDrawable, IUpdateable
    {
        bool IsScoping { get; set; }
        bool IsRunning { get; set; }
        bool IsWalking { get; set; }
        bool IsCrouching { get; set; }

        CharacterInfo CharInfo { get; set; }
        PlayerInfo PlayerInfo { get; set; }

        IGamerCamera Camera { get; set; }
        IGamerWeaponManager Weapon { get; set; }
        IGamerControllerInput Input { get; set; }

        WorldObject WorldObject { get; set; }
    }
}
